Have a CS5 Zen Moment
Wednesday, April 14th, 2010If you have a quick moment between tossing your next iPhone app, rushing to get an iPad and trying to recall where you left your 3D glasses… Take a minute to notice that CS5 is now GA .
I found myself a Zen moment to focus on the present (which is still for most cases Flash based…), and checked what Flash CS5 brings in for Rich Media Display Ad Production:
Eyeblaster Workshop is supported in Flash CS5 as is. You should be safe to upgrade from that perspective, and continue to easily create, test and upload ads using it. This also includes the new CS5, XML based FLA format, which can help teams work modularly with complex Flash projects parts.
What else in CS5 can help boost ad production efficiency and impact?
Spice up an ad’s experience with the new Physics Engine: Flash CS5 includes a simple way to associate gravity behavior to objects, making certain animations easier by using code or UI. A nice feature to utilize in Eyeblaster Full Homepage Takeovers, just like this one

Speed up ad localization with the TLF (Text Layout Framework) now built into Flash: This advanced text and typography engine makes it easier to localize also the Right-to-Left regions or even the East Asian horizontal within vertical text with over 30 writing systems including Arabic, Hebrew, Chinese, Japanese and others.
If your client plays global, you are probably already familiar with Eyeblaster’s Smart Versioning Tool for ad localization, and you can combine the two for optimal results.
An additional feature in the area of localization is the new, multi fonts, embedding panel in case you have branded fonts you’re using.
Video Component on-Stage video preview – you can take the advantage of this one especially by using it for creating Action Script based cue points for animation sync, while watching the movie on stage.
Speed up ad coding features: All Eyeblaster Custom classes are right at your finger tips with the New Custom Class Shortcuts. Also the Integration with Flash Builder looks very useful; Flash Builder becomes your ActionScript editor within Flash projects. And also, check out, of course, the code snippets for AS3.
Keep an eye on Ad Size using the new SWF history size control that allows you to maintain control over the Asset size, while the Workshop Ad Size Summary in the Eyeblaster Workshop Panel will keep in control over total ad size. So all in all, some useful features to look at. Looking forward to Flash Player 10.1 with more good stuff.
That’s it for now; welcome CS5, and a happy productive time to us all.
Gefen Lamdan, Sr. Mgr Product Planning






